If there's one thing, one single thing, that's stopped me from going pro in Counter-Strike 2 all these years, it's the audio on those grenades—fuzzy and low-fi, like it was recorded by the Elephant Six Collective. Atrocious mids, swampy highs, lows with the callous insouciance of a neglectful husband*. I refuse to subject my ears to that.
Well, now I won't have to, and my CS2 career can finally bloom. In earlier today, Valve [[link]] announced that the [[link]] game's 'nades are almost irresponsibly hi-fi. They "now have unique higher-fidelity sounds for draw, inspect, pin-pull,
and throw." Our long national nightmare is over.
That aside, you can now peer at other players' loadouts while spectating, there's a new Genesis Collection of 17 skins—a fresh injection of stuff for the game's .
Oh, and there are "various improvements to subtick shooting consistency," which has either been a huge improvement or caused an outbreak of collective psychosis among the CS2 fanbase.
By which I mean, it's easy to find players reporting back these improvements have entailed better hit registration for their guns in games, but very few of them are giving hard numbers. Without someone actually taking the time and tools to measure these perceived improvements, it could all be a case of the placebo effect. Still, hopefully it really has made the game feel better and we're not all delirious.
*Just for clarity, I don't know what any of this means.